![]() ![]() ![]() ![]() and he should be heard in a conversation over the radio. If one does not see him head into the tower, go into the tower at 2 a.m. Then loot the Activation Code from his body. After Curtis becomes hostile, he is fair game to kill. If one kills him without confronting him, Colonel Hsu will become hostile upon reporting Curtis' death to him without giving the option for dialogue. Curtis can also be confronted, in which case he will become hostile, one can kill him without loss of Karma or rep. Otherwise, the Activation Code will need to be pickpocketed off of Curtis for a loss of Karma. The bomb is located inside the train car, at the air vent, next to the inside door. With an Explosives skill of 35 or a Science skill of 45, the player can choose to go directly to the monorail, which is accessed through a door in the northeast corner, second floor, of the main terminal building. The quest will update and tell the player to disarm the bomb on the monorail. Follow him inside, and stay hidden at the bottom of the stairs while listening to him talking on the radio. If one remains hidden from Curtis, he will walk into the tower. If he is not seen by 3 a.m., enter the tower and stay hidden as per the next instructions. If the lights are on, he is already there. It is possible that Curtis may not appear on the tarmac and will already be inside the tower. Enter the tower and exit, Curtis will no longer be aggressive. If Curtis starts shooting at the player character, run outside to the tarmac, then run back to the tower without firing back on him. If one ends the dialogue successfully, he will then walk back into the base and one will need to wait until the next day (unless a Speech check of 50 is passed to keep him on course after a brief return to the terminal). If one does choose to wait outside by the planes at 12:55 a.m., the player character must remain hidden, otherwise, he will confront the player character and ask why they are there. and enter the building, he will already be in the tower talking on the radio. However, one can also wait until around 2:50 a.m. Move back by one of the planes to the right (the plane closest to the wall is a good place), and wait until about 12:30 a.m.Īt about 12:55 a.m., Curtis can be seen walking towards the tower. The most direct route is to go out the back door between the escalators on the first floor. Subsequently, even if he is followed into the tower, he will not talk over the radio and will ambush the player instead. Being spotted by Curtis waiting outside the radio tower will also have the same effect. If done so, he will still go to the tower but he will not talk on the radio, and there will be no way of knowing about his plans to destroy the monorail until speaking to Hsu after confronting Curtis (or pickpocketing the codes). Ask her for an access key.ĭo not inform Curtis about this lead if one wants to save the monorail. She will say that there have been break-ins at the control tower every night. Speaking to Boyd will complete this part of the quest. Contreras will refer the player character to Boyd but Sterling will provide valuable information about the spy. Map markers will send the player character to Corporal Sterling, Contreras and Boyd to ask around about suspicious activity. He will then ask the player character to speak to Carrie Boyd or Contreras, although he says that Contreras is not "above" suspicion. At some point, or upon asking James Hsu about problems at Camp McCarran, the Courier will be asked to speak with Captain Ronald Curtis, who is located on the first floor of the Camp McCarran terminal building to the west of the escalators. ![]()
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